> For the complete documentation index, see [llms.txt](https://docs.lmms.io/user-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lmms.io/user-manual/jp_2/5-built-in-instruments/5.5-kicker.md).

# 5.5 Kicker

Kicker is a kick and bassdrum synthesizer.

![Kicker](/files/-LuiPOvGqfNH4HFfp_hV)

It works by starting with a triangle wave at a certain frequency and gradually changing it to another frequency.

* **Start** and **End** knobs control the start and end frequency of the sound. Note that the knob is not active if the LED is on.
* **Start from note:** When this LED is on, the start tone will be the note selected in the Piano Roll
* **End to nore:** When this LED is on, the end note will be the note selected in the Piano Roll
* **Frequency slope:** Change the steepness of the frequency envelope. Larger values let you slide more.
* **Click** adds a click/punch to the beginning of the kick sound
* **Start** and **End Distortion:** Simple distortion envelope
* **Gain:** Additional gain added to the output (makes it louder)
* **Length:** Length of the volume envelope
* **Envelope Slope:** Change the steepness of the volume envelope
* **Noise:** Replaces part or the whole signal with white noise

Kicker was originally meant for drum synthesis. It is best used in the Beat+Bassline-Editor.

To get sounds which sound like drums you should set "Start knob" to a low frequency and "End knob" even lower. "Length" should also be quite low.
