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  • Getting started
  • Core
    • Glossary
    • The structure of the LMMS core
      • Initializations and cleanups
        • For core
      • Accessing to core classes
    • The structure of an LMMS project
    • Tracks and track containers
      • Tracks and clips
      • Track containers
    • The pattern system
    • Play handles
      • NotePlayHandle
      • InstrumentPlayHandle
      • SamplePlayHandle
    • Instruments
      • The type of instruments
      • Processing in instruments
        • Per-note processing
    • Audio effects
    • Automation and controllers
      • Automation
        • Processing automation
      • Controllers
    • Controlling playback
    • The audio rendering engine of LMMS
      • Stage 1: collect play handles and process automation
      • Stage 2: render notes and instruments
      • Step 3: mix and master
    • Threading and synchronization
    • Data serialization
      • Overview
      • Relevant classes
      • Upgrading data files
    • Internal routing of events and signals
      • Audio signals
      • MIDI events
    • Audio and MIDI I/O
      • Supported backends and features
  • GUI
    • The initialization process of LMMS GUI
    • UI components of LMMS
  • Build system
    • CMake and LMMS
    • Source directory structure
    • Useful variables/macros
  • Plugin system
    • Plugin types
    • Plugin API
      • Sub-plugin API
    • Loading plugins from LMMS
  • Unit tests
    • Writing unit tests
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  • Initialization
  • Cleanup

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  1. Core
  2. The structure of the LMMS core
  3. Initializations and cleanups

For core

Initialization

Engine::init() performs initialization process for the core of LMMS. It initializes the following classes:

  • ProjectJournal

  • AudioEngine

  • Song

  • Mixer

  • PatternStore

  • Ladspa2LMMS

  • PresetPreviewPlayHandle

  • DummyTrackContainer

It also calls some functions for initialization as well:

  • BandLimitedWave::generateWaves() for creating/loading band-limited wavetables

  • ProjectJournal::setJournalling() to enable journaling

  • AudioEngine::initDevices() for opening Audio and MIDI devices

  • AudioEngine::startProcessing() for starting audio rendering threads

Cleanup

Engine::destroy() simply clean up things initialized by Engine::init().

PreviousInitializations and cleanupsNextAccessing to core classes

Last updated 2 years ago

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