User manual
LMMS homepageDownloadSharing Platform
English Current (1.3.x)
English Current (1.3.x)
  • Welcome to LMMS
  • Getting Started
    • FAQ
    • Installation
    • Settings
    • Troubleshooting
    • Reporting a Bug
  • Navigating LMMS
    • Interface Overview
    • Main Menu Bar
    • Toolbar
    • Sidebar
    • Instrument Window
    • Song Editor
    • Pattern Editor
    • Piano Roll
    • Automation
    • Mixer
    • Project Notes
    • Controller Rack
  • PRODUCTION
    • Safety
    • Jumping Right In
    • Instruments: Samples & Presets
    • Creating a Track
    • Using MIDI
    • Using VSTs
    • Exporting a Song
    • Your First Song with LMMS
  • Instruments
    • AudioFileProcessor
    • BitInvader
    • FreeBoy
    • GIG Player
    • Kicker
    • LB302
    • Mallets
    • Monstro
    • NEScaline
    • OpulenZ
    • Organic
    • PatMan
    • SF2 Player
    • sfxr
    • SID
    • Triple Oscillator
    • Vibed
    • Watsyn
    • ZynAddSubFX
    • VeSTige
  • Effects
    • Effects Prologue
    • Amplifier
    • BassBooster
    • Bitcrush
    • Compressor
    • Crossover Equalizer
    • Delay
    • Dual Filter
    • Dynamics Processor
    • Equalizer
    • Flanger
    • Multitap Echo
    • Peak Controller
    • ReverbSC
    • Spectrum Analyzer
    • Stereo Matrix
    • StereoEnhancer
    • Waveshaper
    • LADSPA Plugins
  • Resources
    • Glossary
    • Key Mappings
    • Video Tutorials
    • Sample Resources
    • SoundFont Resources
    • VST Resources
    • Music Making Resources
    • Miscellany
  • Legal
    • License
Powered by GitBook
On this page

Was this helpful?

  1. Instruments

NEScaline

PreviousMonstroNextOpulenZ

Last updated 2 months ago

Was this helpful?

NEScaline is a Nintendo Entertainment System (NES) sound synthesizer. It provides 4 audio channels each with distinct noise and settings.

Usage

Without going into the specifics of each output channel, there are some common knobs and parameters.

  • Master VOL controls the instrument's volume, ranging from 0 to 2, with 1 being the default value

  • Master VIBR controls the instrument's vibrato effect, ranging from 0 to 15

  • VOL (Volume) ranges from 0 to 15

  • CRS (Coarse detune) allows a coarse detuning range from -24 to 24

  • ENV (Envelope) provides an envelope that will cut the audio short

    • The infinity button, if toggled on, infinitely loops the envelope, providing repeated envelope output while a note is being input

    • LEN (Envelope length) dictates how long the envelope should last, determining the length of the sound before cutting off. It ranges from 0 to 15

    • WIDTH (Duty cycle)

  • SWEEP provides a sweeping effect by increasing the detune of the sound to the given sweep amount

    • AMT (Sweep amount) is the target detune, ranging from -7 to 7

    • RATE (Sweep rate) is the amount of time it takes to reach the target detune. Higher values means longer time

Now for individual channels, each channel outputs a set sound waveform that can be controlled with the settings listed above.

  • CH1 (Channel 1) and CH2 (Channel 2) provides a semi-square sound waveform, they both are easily mixable to produce a unique two-tone sound

  • CH3 (Channel 3) provides a triangle wave

  • CH4 (Channel 4) exclusively outputs square-shaped noise. It has specialized controls which can be used to modulate and make the channel follow the input note as the base frequency of the noise

NEScaline