User manual
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English Stable (1.2.x)
English Stable (1.2.x)
  • Welcome to LMMS
  • Getting Started
    • FAQ
    • Installation
    • Settings
    • Troubleshooting
    • Reporting a Bug
  • Navigating LMMS
    • Interface Overview
    • Main Menu Bar
    • Toolbar
    • Sidebar
    • Instrument Window
    • Song Editor
    • Beat+Bassline Editor
    • Piano Roll
    • Automation
    • FX Mixer
    • Project Notes
    • Controller Rack
  • PRODUCTION
    • Safety
    • Jumping Right In
    • Instruments: Samples & Presets
    • Creating a Track
    • Using MIDI
    • Using VSTs
    • Exporting a Song
    • Your First Song with LMMS
  • Instruments
    • AudioFileProcessor
    • BitInvader
    • FreeBoy
    • GIG Player
    • Kicker
    • LB302
    • Mallets
    • Monstro
    • NEScaline
    • OpulenZ
    • Organic
    • PatMan
    • SF2 Player
    • sfxr
    • SID
    • Triple Oscillator
    • Vibed
    • Watsyn
    • ZynAddSubFX
    • VeSTige
  • Effects
    • Effects Prologue
    • Amplifier
    • BassBooster
    • Bitcrush
    • Compressor
    • Crossover Equalizer
    • Delay
    • Dual Filter
    • Dynamics Processor
    • Equalizer
    • Flanger
    • Multitap Echo
    • Peak Controller
    • ReverbSC
    • Spectrum Analyzer
    • Stereo Matrix
    • StereoEnhancer
    • Waveshaper
    • LADSPA Plugins
  • Resources
    • Glossary
    • Key Mappings
    • Video Tutorials
    • Sample Resources
    • SoundFont Resources
    • VST Resources
    • Music Making Resources
    • Miscellany
  • Legal
    • License
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  1. Navigating LMMS

Interface Overview

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There are 11 main parts to the LMMS interface. These are described in detail in the following chapter. This section gives a brief description of each part of the interface. It also lists the sections of this guide in which each part of the interface is explained in greater detail.

For information on the Settings window, refer to .

Menus

The serves as a general menu for LMMS.

Windows

Most of the work you do creating songs in LMMS will be done in the program's windowed GUI. Each type of window has a specific purpose.

The contains options for managing project files, showing/hiding interface windows, and altering master controls for projects.

The is used to introduce resources to a project.

The contains settings for an instrument.

The contains all the different sound-generating elements and automation clips in a project file.

The is where repetitive loops, such as drum or basslines, can be created and contained. It is explained in.

The allows you to create and edit note sequences.

The Automation Editor allows you to create a profile that any connected parameter can follow. It is explained in .

The FX-Mixer is where FX channel routing and manipulation takes place. It is explained in .

The window allows you to create notes for yourself in a project file It is a simple text editor.

The is where controllers are added and configured. These controllers allow you to make alterations to connected parameters, much like an Automation Clip would.

Toolbar
Sidebar
Instrument Window
Song Editor
Beat+Bassline Editor
Piano Roll
section 3.9
section 3.10
Project Notes
Controller Rack
this page
Main Menu Bar
Main Menu Bar
Tool Bar
Sidebar (Instrument Plugins tab)
Instrument Window (AudioFileProcessor)
Song Editor
Beat+Baseline Editor
Piano Roll
Automation Editor
FX-Mixer
Project Notes